Wayfarer's Deck
This series of 50-card decks with encounters, wonders, mysteries, puzzles, and findings provides a convenient way of creating engaging situations for the players. Instead of rolling for random encounters, pick a card (or draw one at random, or roll a d100 and divide the result by two - whatever sounds like fun for you) and let yourself be inspired.
The cards introduce a variety of encounters and don't dictate the solutions. You're never forced to fight whatever you've found, and the players have full agency to do whatever they wish. There are no stat blocks and no answers to the mysteries—you're free to take the situation wherever the inspiration takes you.
The cards are setting-agnostic and compatible with any fantasy game, solo or in a party play, with or without a game master.
Are you bored of the same random encounters, over and over again?
Are the characters in your Dungeons & Dragons game walking through the forest for the hundredth time, and meeting bandits has become a running gag at your table?
Is the action stalling in your novel and the protagonist just keeps walking in circles?
Well, time for a twist of fate: grab a deck and draw a card.















