Conqueror
Conqueror is a battle add-on for tabletop roleplaying games, intended to expand on your game’s of choice large-scale battle mechanics and add flavor to them.
Just like our previous add-on, Duelist, Conqueror is meant to work with your game, without replacing any of its systems. Many RPGs don’t come with ready battle rules, so Conqueror has a simple set of rules to play them out smoothly and without stalling the game - with them, you can describe the events on the battlefield overall.
Conqueror’s goal isn’t to create big clashes of soldiers taking the spotlight away from the players - on the contrary, the guidance and rules in this booklet are tailored specifically to let the player characters and major NPCs shine, changing the outcome of battle through their decisions.
Conqueror has five major parts:
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battle theaters,
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armies,
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battle events,
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major characters,
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grand strategy.
You can use them right during the game, following the simple guidelines to create armies, heroes, and epic strategies on the fly during your game thanks to the decision dice, or use a Game Master fiat to choose what fits best to your ongoing game.

What's inside?
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Tips for mixing Conqueror with any RPG combat system
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Rules for algorithmic decision making, initiative, and action order
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Six battle theaters with specific objectives for attackers and defenders
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Rules for hiring and maintaining armies, with a most-games compatible system of unit stats
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Six formations for battle units
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Rules for flanking, casualties, and routing
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Battle Events system, allowing players and important NPCs to turn the tides of the battle
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Rules and statistics for NPC heroes and troopers
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Six battle cards for easy implementation of battle tactics
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Empty Unit sheet and print-and-play tokens






